Do you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.
The release of Blender 2.8 was a massive milestone for the software and brought a lot of attention to the software as a reliable and accessible platform to create digital content. With a revamped user interface and the adoption of simple standards from other graphical applications, you can easily state that it was a game-changer for many artists and companies.
In Blender 3.0, you find a consolidation of this evolution from the past years with a more polished user experience and cutting-edge technologies. We have an impressive Asset Browser for fast reuse of assets and lots of improvements in the rendering field, with both Eevee and Cycles getting optimizations from the list of new features.
With Blender 3.0: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options.
Need a paperback instead? You can get a paperback from this link.
And a quick summary of the topics covered by the book:
Modeling and editing
Modeling tools and options
Interactive shading options
Materials and textures
Use PBR materials with Cycles and Eevee
Working with the camera
Rendering with Eevee and Cycles
Making and exporting still images
Animation and interpolation
Use the follow path for animation
Animation tools and rendering
Rendering animations as videos
The book uses a practical approach with examples for all topics and step by step instructions on how to do “difficult” tasks like animations, rendering, material creation, and 3D modeling.
Here are some screenshots from the book contents:
PDF and project files
- 340 pages
Chapter 1Blender user interface and 3D navigation
Chapter 2Object creation and manipulation
Chapter 3Tools for 3D modeling
Chapter 4Modeling techniques and resources
Chapter 5Materials and textures
Chapter 6Rendering and illumination
Chapter 7Animation and motion with Blender
Chapter 8Animation rendering and composition
- PDF and project files
- PDF340 pages
- ExtrasProject files
- Chapter 1Blender user interface and 3D navigation
- Chapter 2Object creation and manipulation
- Chapter 3Tools for 3D modeling
- Chapter 4Modeling techniques and resources
- Chapter 5Materials and textures
- Chapter 6Rendering and illumination
- Chapter 7Animation and motion with Blender
- Chapter 8Animation rendering and composition