Blender 3.2 for architecture: Modeling and rendering with Eevee and Cycles (eBook)

Blender 3D Architect
1 rating

With Blender 3.2, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful images for interiors and exteriors.

Regardless of what you need for a project, Blender can most likely help you achieve your goals. If you want to use Blender 2.9 for architecture, you will find all the necessary information to start from scratch or migrate to the latest version in this book.

Blender 3.2 for architecture explains how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.

Need a paperback instead? You can get a paperback from this link.

Book contents

And a quick summary of the topics covered by the book:

  • Using the new interface and controls for version 3.2
  • Work with precision modeling for architecture (Metric/Imperial)
  • Use numeric controls for modeling
  • Importing reference drawings for modeling
  • Processing CAD data for Blender
  • Import and process SketchUp and BIM files
  • Manage external libraries of furniture and assets
  • Use the Asset Browser
  • Use PBR materials for enhanced realism
  • Create architectural glass using the Shader Editor
  • Rendering scenes using Eevee in real-time
  • Adding Eevee specific elements: Irradiance Volumes and Cubemaps
  • Use environment maps in the background
  • Render a scene using Cycles for maximum realism

The book uses a practical approach with examples for all topics and step by step instructions on how to do “difficult” tasks like handling CAD data, importing references, rendering, material creation, and 3D modeling.

Content preview

Here are some screenshots from the book contents:

  • PDF file and project files

  • PDF
    322 Pages
  • Project files
    2.1 GB
  • Chapter 1
    Blender for architecture
  • Chapter 2
    Precision modeling for architecture
  • Chapter 3
    Architectural modeling tools
  • Chapter 4
    Modeling from CAD files and references
  • Chapter 5
    Furniture and external assets
  • Chapter 6
    Materials and textures for architecture
  • Chapter 7
    Real-time rendering with Eevee
  • Chapter 8
    Rendering for architecture with Cycles
  • PDF file and project files
  • PDF322 Pages
  • Project files2.1 GB
  • Chapter 1Blender for architecture
  • Chapter 2Precision modeling for architecture
  • Chapter 3Architectural modeling tools
  • Chapter 4Modeling from CAD files and references
  • Chapter 5Furniture and external assets
  • Chapter 6Materials and textures for architecture
  • Chapter 7Real-time rendering with Eevee
  • Chapter 8Rendering for architecture with Cycles


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Blender 3.2 for architecture: Modeling and rendering with Eevee and Cycles (eBook)

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